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GAMING by Marauder

GAMING

The gaming sector is on pace to reach $40 billion in annual revenue by 2012 on a global basis, in part because of the availability of mobile devices, network access and improved broadband speeds, according to TMNG. “The expansion of casual games, simpler user interfaces and the proliferation of innovative business models is broadening the gamer demographic. The timing is ripe for service providers to hedge the business cycle,” said TMNG Chairman and CEO Rich Nespola. InformationWeek (3/13)

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